The Cake is a Lie
On video games, localization and authenticity
Authenticity is commonly discussed by scholars specialized in game localization. Their discussions range from the
challenge professional localizers face to the role of using authentic materials in the classroom to train new
localization professionals. This paper discusses the issue of localization practices and game authenticity, addressing how game
developers and localization professionals debate this issue. To do so, the paper defines localization and authenticity and
presents a literature review on the theme. After that, we present the results from interviews and fieldwork at game conventions on
three different themes: culture and authenticity in games, game changes during localization process, and authenticity definitions.
We conclude that the discussion between authenticity and localization should be based on the localizer’s language so the research
about this topic can be further investigated.
Article outline
- 1.Introduction
- 2.A literature review on authenticity and localization studies
- 3.Methodology
- 4.Data analysis
- 4.1On culture and authenticity
- 4.2On game changes
- 4.3Defining authenticity
- 5.Final thoughts
- Acknowledgements
- Notes
- Gameography
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References