Article published in:Traffic & Transport: Part II
Edited by Peter Simlinger
[Information Design Journal 22:2] 2016
► pp. 116–126
The virtual railway station
Wayfinding experiences in a virtual environment and their application to reality
In a fully immersive virtual environment that modeled the new Vienna Central Station this research project investigated to what extent virtual reality might serve to evaluate the quality of orientation signage. From an information design point of view, two questions were particularly relevant: (1) How applicable are results from a virtual environment to the real world? and (2) Is this type of virtual environment suitable for testing with elderly people and people who are partially sighted? The article describes evaluation methods, limits and strengths of the virtual environment and lessons for real world application of results.
Keywords: visual impairment, wayfinding, elderly users, virtual reality
Published online: 11 November 2016
(2004) The Inmates are Running the Asylum—Why High-Tech Products Drive Us Crazy and How to Restore the Sanity. Sams Publishing.
Lancelle, M., Settgast, V., and Fellner, D.W.
(2008) Definitely affordable virtual environment—DAVE, Fraunhofer.
(2004) Analyzing Multimodal Interaction: A Methodological Framework. Routledge.
Schrom-Feiertag, H., Schinko, C., Settgast, V., & Seer, S.
(2014) Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment. In Proceedings of the 2nd International Workshop on Eye Tracking for Spatial Research (pp. 62–66). Vienna: CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-1241/paper13.pdf.
Cited by other publications
This list is based on CrossRef data as of 27 september 2020. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.