Part of
The Appropriation of Media in Everyday Life
Edited by Ruth Ayaß and Cornelia Gerhardt
[Pragmatics & Beyond New Series 224] 2012
► pp. 231270
Cited by

Cited by 14 other publications

Ayaß, Ruth
2015. Doing data: The status of transcripts in Conversation Analysis. Discourse Studies 17:5  pp. 505 ff. DOI logo
Baldauf-Quilliatre, Heike & Isabel Colón De Carvajal
2021. Séquences de guidage dans des sessions de jeux vidéo : comment co-construire la programmation d’une action dans l’interaction ?. Langages N° 221:1  pp. 107 ff. DOI logo
Baldauf-Quilliatre, Heike & Biagio Ursi
2023. Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of Interaction. In Complexity of Interaction,  pp. 255 ff. DOI logo
Bolander, Brook & Miriam A. Locher
2020. Beyond the online offline distinction: Entry points to digital discourse. Discourse, Context & Media 35  pp. 100383 ff. DOI logo
Colón de Carvajal, Isabel & Sandra Teston-Bonnard
2020. Le corps comme médium d’interaction dans le processus d’appropriation ou de résistance au dispositif de jeu vidéo. Interfaces numériques 7:2 DOI logo
Hofstetter, Emily
2020. Nonlexical “Moans”: Response Cries in Board Game Interactions. Research on Language and Social Interaction 53:1  pp. 42 ff. DOI logo
Hofstetter, Emily
2021. Achieving Preallocation: Turn Transition Practices in Board Games. Discourse Processes 58:2  pp. 113 ff. DOI logo
Hofstetter, Emily & Jessica Robles
2023. Metagaming and Multiactivity: How Board Game Players Deal with Progressivity. In Complexity of Interaction,  pp. 65 ff. DOI logo
Piirainen–Marsh, Arja & Liisa Tainio
2014. Asymmetries of Knowledge and Epistemic Change in Social Gaming Interaction. The Modern Language Journal 98:4  pp. 1022 ff. DOI logo
Reeves, Stuart, Christian Greiffenhagen & Eric Laurier
2017. Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Topics in Cognitive Science 9:2  pp. 308 ff. DOI logo
Rusk, Fredrik & Matilda Ståhl
2022. Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context. Classroom Discourse 13:2  pp. 164 ff. DOI logo
Sierra, Sylvia
2016. Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity. Language in Society 45:2  pp. 217 ff. DOI logo
Taleghani-Nikazm, Carmen, Veronika Drake, Andrea Golato & Emma Betz
Tekin, Burak S. & Stuart Reeves
2017. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems,  pp. 1558 ff. DOI logo

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