Article published In:
Translation Spaces
Vol. 1 (2012) ► pp.123141
Cited by (7)

Cited by seven other publications

Ding, Ning, Zhimiao Yang, Sida Li & Ailing Zhang
2021. Where translation impacts: The non-professional community on Chinese online social media – A descriptive case study on the user-generated translation activity of Bilibili content creators. Global Media and China 6:2  pp. 171 ff. DOI logo
Trinidad, Manuel, Mercedes Ruiz & Alejandro Calderon
2021. A Bibliometric Analysis of Gamification Research. IEEE Access 9  pp. 46505 ff. DOI logo
Canalès, Audrey
2020. Transmedia, Translation and Adaptation: Parallel Universes or Complex System?. TTR 33:1  pp. 55 ff. DOI logo
Hirci, Nataša & Agnes Pisanski Peterlin
2020. Face-to-face and Wiki revision in translator training: exploring the advantages of two modes of collaboration. The Interpreter and Translator Trainer 14:1  pp. 38 ff. DOI logo
Mangiron, Carme
2017. Research in game localisation. The Journal of Internationalization and Localization 4:2  pp. 74 ff. DOI logo
Remael, Aline, Nina Reviers & Reinhild Vandekerckhove
2016. From Translation Studies and audiovisual translation to media accessibility. Target. International Journal of Translation Studies 28:2  pp. 248 ff. DOI logo
Alonso, Elisa & Elisa Calvo
2015. Developing a Blueprint for a Technology-mediated Approach to Translation Studies. Meta 60:1  pp. 135 ff. DOI logo

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