Index
A
- accessibility
- as explanation of perceptual metaphor
106–107
- intersubjective accessibility
81
- adjective-noun pairs
175–186, 213–232
- American Sign Language
22–23
- Amis language
25, 45–46, 206
- amodal theories of representation
51–52
- ATOM, A Theory of Magnitude
35
- asymmetry
- between the senses
35, 107–108, 112
- in conceptual metaphor theory
81–82, 85–86
- in perceptual metaphor
101–102, 107–108, 112–114
- audiovisual integration
180–181
B
- bimodality,see statistical methods
- British Sign Language
22–23, 193
- circularity
114–115, 134, 137, 147–148, 151, 227
C
- Chi-square test,see statistical methods
- cluster analysis,see statistical methods
- cognitive linguistics
61–62, 75, 79–80, 123, 124–126
- cognitive linguistic commitments
124–126
- cognitive reality commitment
124–125
- color
23, 25–28, 32, 34, 36–40, 44, 48, 89–90, 167–168, 183
- and synesthetic metaphor
100, 110
- gradability of color terms
110
- colored hearing synesthesia
67, 74
- common sensible
34–36, 100–101, 129, 168
- communicative accuracy
32
- communicative need
43–46, 109, 116, 195
- conceptual conflict
69, 86, 92
- conceptual metaphor theory,see metaphor
- conceptual preference principle,see accessibility
- concreteness,see metaphor
- conflict,see conceptual conflict
- continuity of the senses
90–91, 187–197
- converging evidence
80, 100
- converging evidence commitment
124–125
- corpus
- approaches to inferring sensory modality
149–152
- of Contemporary American English
31, 73, 176, 215
- hapax legomena
215–216, 220–221
- SUBTLEX movie subtitles corpus
144, 188–190
- corpus linguistics
130–132, 176, 185–186, 241–242
- correlation,see statistical methods
- correspondence argument
58–59, 209
- cosine similarity,see statistical methods
D
- data visualization,see statistical methods
- dip test,see statistical methods
- dimension words
35–36, 100–101, 129, 168, 216–217
- directionality principle,see accessibility
- double mapping constraint
117
E
- emotional valence
63, 131, 201–208
- emotional valence norms
131, 136
- evaluative language,see emotional valence
F
- frequency
- token frequency
129, 188–190, 217–219
- type frequency
129, 219–220
- type versus token frequency
43, 129, 215
- functional magnetic resonance imagining (fMRI)
55–57
G
- Gaussian mixture models,see statistical methods
- gesture
18–19, 21, 23, 26, 35, 80
- grapheme-color synesthesia
73–74
H
- hapax legomena
215–216, 220–221
- Hartigan’s dip test,see statistical methods
I
- iconicity
17–23, 29–30, 35–36, 47–48, 241
- and metaphor
111, 117–118, 227–230, 232
- illusion,see perceptual illusion
- ineffability
31–49, 108–109, 115–116, 225–226
- as an explanation of metaphor
108–109, 115–116, 225–226
- inexpressibility hypothesis
48
- intersubjective accessibility,see accessibility
K
- Kernel density plot,see statistical methods
- kiki-bouba effect
20–21, 35–36
- kimchi
23–24, 28, 30, 31, 33, 38, 54, 244
- Kruskal-Wallis test,see statistical methods
L
- logistic regression,see statistical methods
- loudness
34, 77, 109, 115, 172, 225
M
- mental simulation,see perceptual simulation
- metonymy
24, 83–84, 86
-
author stands for author's work
84
-
down stands for sadness
84
-
place stands for institution
24, 86
- metonymical analysis of primary metaphors
84
-
taste stands for smell
86
- metaphor
- asymmetry of metaphor,see asymmetry
- conceptual metaphor theory
79–83, 114
-
complex organization is physical structure
83
-
persistence is remaining erect
83
- primary metaphor
29, 62, 82–83, 85–86
-
sadness is down,see happy is up
-
size is quantity,see more is bigger
-
social distance is physical distance,see intimacy is closeness
-
theories are buildings
83
- mixed effects models,see statistical methods
- modality exclusivity
143–144, 146–149, 157–160, 162, 243
- modality switch effect
58, 62–63
- multilevel models,see statistical methods
- music
19–20, 27, 29, 74, 93, 172
N
- neuroscientific methods,see fMRI
O
- onomatopoeia
19–20, 22, 181, 193
P
- pain
12, 34, 54, 56, 73, 75, 87–89, 109
- Pearson residuals,see statistical methods
- perceptual illusion
- audiovisual illusion,see McGurk effect
- sound-induced flash illusion
181
- perceptual simulation
53–54
- permutation test,see statistical methods
- phonological iconicity,see iconicity
- primary metaphor,see metaphor
- principal components analysis (PCA),see statistical methods
R
- regression,see statistical methods
S
- scalar adjectives,see gradability
- scatter plot,see statistical methods
- selective attention,see attention
- semantic prosody
130–132, 136, 204–206, 209–210
- signed languages
22–23, 117
- spatial dimensions,see dimension words
- sound symbolism,see iconicity
- source-based language
23–26, 29–30, 33–34, 48
- statistical methods
- correlation
147, 150, 182–184, 209
- cosine similarity
148, 176–179, 228–230
- Gaussian mixture models
167
- Hartigan's dip test
156–157
- Kernel density plot
144, 156, 159, 160, 178
- logistic regression
227–228
- mixed effects models
229–230
- Pearson residuals
155, 219–221
- principal components analysis (PCA)
164–166
- scatter plot
166
- variable coordinate plot
165
- Wilcoxon rank sum test
145, 154, 158, 178, 195, 223
- Symbol Interdependency Theory
62–63
T
- tactile disadvantage,see touch
- temperature
23, 80–81, 87, 110, 169–170
- Thumper (video game)
19–20
U
- unidirectionality,see asymmetry
V
- variable coordinate plot,see statistical methods
- visual dominance
40–46, 153–157, 161–162, 188–190
- visual impairment,see blindness
W
- Wilcoxon rank sum test,see statistical methods