Article published In:
Animation in Asia
Edited by John A. Lent
[Journal of Asian Pacific Communication 23:1] 2013
► pp. 318
Cited by

Cited by 5 other publications

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Cho, Hyerim, Marc L. Schmalz, Stephen A. Keating & Jin Ha Lee
2018. Analyzing anime users’ online forum queries for recommendation using content analysis. Journal of Documentation 74:5  pp. 918 ff. DOI logo
Kretzschmar, Mark & Mel Stanfill
2024. The politics of credit in remix of Japanese popular culture: Between “an 80's Japanese disco floor” and “this remix is worthy of the actual game”. International Journal of Cultural Studies DOI logo
Wai, Carol Poon Man
2017. Innovation and Social Impact in Higher Education: Some Lessons from Tohoku University and the Open University of Hong Kong. Open Journal of Social Sciences 05:09  pp. 139 ff. DOI logo
Yordanova, Z.
2020. Gamification for Handing Educational Innovation Challenges. In Digital Transformation of the Economy: Challenges, Trends and New Opportunities [Advances in Intelligent Systems and Computing, 908],  pp. 529 ff. DOI logo

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