Index
A
- absolute sleeper effect
60, 61
- absorption
70, 97, 110, 199, 200, 217, 218, 225, 226, 228, 230, 232, 234, 236, 240, 242, 254–257, 274, 301
- absorption-like states
2, 5, 218, 219, 221, 223, 226, 234, 236
- aesthetic appreciation184
- aesthetic attitude
220–222
- aesthetic feeling
89, 217, 240
- aesthetic object
33, 220–222
- aesthetic outcome
217, 220, 236, 238, 239, 240, 241
- aesthetic response
218, 236, 237
- affective realism
230, 234, 235, 241
- altered sense of time
227, 234, 235, 241
- alternative perspective
230, 232, 233, 235
- ASQ
217–219, 225, 227, 228, 230, 233–236, 238, 241, 242
- assimilative vs. accommodative process90
- attention
73, 88, 100, 101, 180, 181, 185, 189–191, 194, 217, 218, 222, 226–228, 234, 235, 242
- attentional focus
14–16, 73, 88, 140, 218, 226
- attentional reorienting
217, 218, 225–227, 234
- attentional theory of cinematic continuity106
- attitude
57, 58, 59, 219, 230
- automated screen-extracted gameplay161
- behavioral assimilation
59, 60
- causal explanation
238–240
- character
61, 224, 225, 230, 232, 240
- character's perspective
170, 223
- character's physical trait168
- character's psychological state167
- cognitive processing
209–210
- concentration
217, 218, 221, 222, 225, 226, 234
- connection with character53
- consciousness
99, 100, 102, 110, 111
- counter arguing
52, 53, 275, 282, 283
- deictic center
219, 223, 224, 228
- deictic shift
19, 34, 221, 228–230
- descriptive density
78, 79
- dispositif (apparatus)122
- dream
120, 121, 122, 123, 124, 125, 126, 128, 130
- dual awareness
97, 98, 102
- EFA
218, 226, 230, 233–236
- elaboration likelihood model
275, 282, 283
- embodied space
217, 218, 230, 235, 240, 242
- emotional engagement
54, 162, 180, 181, 189, 191, 218, 239
- emotional response
55, 74, 75, 202, 206, 208
- empathic performative shift
223, 224
- empathy
74, 169, 224, 225, 232, 236, 256
- enjoyment
14, 20, 21, 24, 52, 135, 218
- entertainment
120, 253, 254
- entertainment overcoming resistance model
52, 273
- episodic characteristic of identification164
- epistemic identification169
- eudaimonic
254, 255, 259, 266
- evocative imagery
237–239
- experience of virtual space172
- experience taking
141, 145–147
- experiential disclosure
219, 220, 222, 223
- explanatory outcomes
217, 236, 238–240
- explanatory revision
230, 235, 238–240
- expression-centered explication
219–222, 225, 236, 237, 240
- expressive enactment
217, 218, 226, 230, 235–240, 242
- extended-elaboration likelihood model273
- extra-personal space
217, 225, 228–230, 235, 241
- eye movement control
71, 72
- first-person perspective
158, 159, 165, 172
- flow
12–17, 24, 52, 73, 232
- foregrounding
89, 113, 240
- identification
14, 19, 20, 24, 52, 53, 74, 133, 134, 158, 159, 161, 162, 163, 164, 167, 170, 172, 275, 282, 283, 299
- identification with the aggressor159
- identity experimentation163
- imagery
14, 15, 19, 24, 218, 228, 232, 237
- immersion
12, 15, 51, 71, 72, 78, 79, 85, 86, 87, 88, 89, 120, 128–130, 165, 217, 219, 221, 232, 240
- immersion potential
79, 81
- impact of games on player157
- implicit measure of immersion
73, 80
- inexpressible realizations
237, 238, 241
- inference-driven interpretation
219–222, 225, 235, 239, 240
- in-game camera
169, 170, 171
- initiating event
178, 181, 184
- inner life of character
70, 88
- integrative comprehension
217, 218, 226, 230, 235, 236, 238–242
- involvement
14, 21, 24, 165
- literary reading
69, 74, 75, 217, 218, 220, 221, 223, 225–227, 229, 234, 236, 238, 241, 242
- loss of self-awareness
275, 282, 283
- meaningfulness
254–257, 259, 260
- mental model
15, 17–19, 209, 210
- mentalizing
222, 238, 239, 295
- metaphor
212, 213, 220, 223–225, 229, 240
- metaphoric vehicle
223, 229, 231
- moral disengagement
135, 136
- narrative absorption
51, 180, 181
- narrative as simulation105
- narrative engagement
12, 14–16, 218, 219, 221, 232, 239
- narrative engagement scale50
- narrative experience
12, 14, 22
- narrative health impact272
- narrative personae
224, 231, 232, 238, 242
- narrative presence
15, 16, 19, 24, 34, 218, 228
- narrative structure
83, 103, 178, 214
- narrative understanding
15, 218, 239
- narrator intelligibility
238–240
- neurocognitive poetics (ncpm)
70, 72, 77, 89, 90
- nonfictional narratives56
- open reflection
217, 221, 222, 226–228, 234, 235, 238, 241
- openness to experience257
- p-actions performed by the player168
- parasocial interaction
137, 139, 140
- parasocial relationship
138, 146
- perceived realism
14, 20, 24, 53, 54, 201, 203, 204
- perceptual identification
160, 169, 170, 171
- performative explication
221–225, 231, 233, 240
- peri-personal space
225, 229, 230, 235, 236, 240–242
- personal memory
202, 203, 206, 208
- personality trait
139, 142
- perspective-taking
144, 145, 163, 217, 219, 225, 230–233, 235, 239–241
- persuasion
55, 57, 275, 282, 283
- phenomenological action space168
- phenomenological perspective
219, 221, 222, 227, 231
- physical identification
160, 169, 171
- physiological response161
- pleasure
220, 237, 242, 253, 254, 258
- point-of-view
158, 161, 172
- pre-enactive empathy
217, 219, 225, 230–233, 235, 236, 239–242
- presence
12, 14, 22, 52, 159, 160, 161, 162, 165
- protagonist perspective network72
- psychometric
114, 194, 209, 217, 220, 221, 236
- reactive engagement
218, 230–232, 235, 236
- reactive vs. reflective process90
- reader response theories72
- realism
172, 217, 219, 225, 233–235, 240
- realistic conduct
230, 234, 235, 241
- reality
120, 122–126, 128, 130
- resistance
52, 275, 282, 283
- resisting personal distraction
227, 234, 235
- resisting task-related distraction
227, 234, 235
- schematic world knowledge
233, 236
- seeking out information60
- self
61, 136, 137, 140, 147, 260, 305
- self-implicating givenness
217, 219, 225, 230, 233–236, 240–242
- self-other relations
217, 232, 233, 235, 240, 242
- self-perceptual depth
237, 238, 241
- self-referencing
275, 282, 283, 284, 287
- sense of being in the fictional world165
- sense of distance between the player and character168
- sense of human connection62
- sense of personal responsibility63
- shift between first person and third person164
- shift to narrative time
227, 234, 235, 241
- side participation
230, 232, 233, 235
- simulation
126, 129, 238, 239, 242, 299
- situation models
72, 219–221, 224, 228, 233, 238–240
- social cognitive theory274
- spatial presence
165, 172
- story world
72, 110, 114, 228, 230
- story world absorption
13, 14, 20, 24
- story world absorption scale
15, 38, 43, 73, 80, 184, 218, 193, 218
- story-consistent behavioral intention59
- structural equation model
226, 236, 238
- structural-affect theory178
- sublime disquietude
237–242
- sublime feeling
236, 237, 242
- subliminal representation101
- suspense
75, 76, 77, 80, 86, 107, 177–182
- suspense delay
178, 179, 181, 191
- terror management theory262
- text personae
224, 231, 235, 236
- text world
70, 223, 224, 228–231
- textual object
219, 222, 237
- third person game
158, 159
- third-person perspective
171, 172
- thoughts generated in response to the narrative
275, 282, 283
- transportation
12, 13, 14, 16, 24, 49, 50, 72, 139, 140, 200, 201, 202, 206, 208, 217–219, 221, 224, 225, 228, 232, 256, 275, 282, 283, 299
- transportation scale
50, 275, 282, 283
- transportation-belief change56
- transportation-imagery model
15, 19, 54, 272
- transporting performative shift
223, 224
- unitary experience
99, 102, 109, 114
- verisimilitude
217, 233–235, 240–242
- virtual actions performed by the character168
- wish fulfillment
123, 126, 128