The article focuses on a few central issues of dialogic competence-in-performance which are still beyond the reach
of models of Artificial Intelligence (AI). Learning machines have made an amazing step forward but still face barriers which
cannot be crossed yet. Linguistics is still described at the level of Chomsky’s view of language competence. Modelling
competence-in-performance requires a holistic model, such as the Mixed Game Model (Weigand
2010), which is capable of addressing the challenge of the ‘architecture of complexity’ (Simon 1962). The complex cannot be ‘the ontology of the world’ (Russell and Norwig 2016). There is no autonomous ontology, no hierarchy of concepts; it is always human beings who
perceive the world. ‘Anything’, in the end, depends on the human brain.
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