Recent work in the area of computer assisted language learning has identified multiuser virtual environments (MUVEs) as a beneficial context for second language (L2) pragmatic development. Their potential to mediate individualized learning experiences with just-in-time, personalized feedback is a notable advantage for the learning of L2 pragmatic skills, performance and evaluation strategies, and metapragmatic abilities. However, empirical evidence evaluating their effectiveness for the learning of L2 pragmatics is very limited. This chapter adds to this small body of empirical treatments of L2 pragmatic development in MUVEs. Specifically, it reports on the effectiveness of the use of a synthetic immersive environment (i.e., an MUVE created with an explicit educational orientation) for the development of learners’ apologies in Spanish. Data were collected as part of a larger study addressing L2 pragmatic development in synthetic immersive environments (Sykes, 2008). Utilizing a mixed method, pre-post design, data from twenty-five advanced learners of Spanish were analyzed in terms of participants’ actual pragmalinguistic abilities (pretest/posttest) and perceptive pragmatic abilities (interviews, in-class activities, pre-post survey). Results demonstrate a modest change in pragmatic abilities from pretest to posttest. However, the evidence suggests a strong qualitative shift in learners’ perceptions of their own pragmatic abilities.
2024. A Comparative Study of Teacher Feedback and Chatbot Feedback on Second Language Learners’ Pragmalinguistic and Sociopragmatic Competences. International Journal of Human–Computer Interaction► pp. 1 ff.
Taguchi, Naoko, Daniel H. Dixon, Yuqing Qin & Ying Chen
2022. Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making. Language Teaching Research
Yang, He
2022. L2 Motivation and Pragmatic Comprehension. In Language Learning Motivation and L2 Pragmatic Competence, ► pp. 123 ff.
Yang, He
2022. Second Language Learners’ Competence of and Beliefs About Pragmatic Comprehension: Insights From the Chinese EFL Context. Frontiers in Psychology 12
Zhang, Ying
2022. The Influence of Combining Computer-Assisted Language Learning With Instruction on Chinese College Students’ L2 Pragmatic Ability. Chinese Journal of Applied Linguistics 45:2 ► pp. 243 ff.
Zhang, Ying
2023. The Influence of Game-Enhanced Communication on EFL Learners’ Pragmatic Competence in Compliment Responses. Applied Linguistics
Zhang, Ying & Ying Zhang
2022. A Mixed-Methods Study of Computer-Mediated Communication Paired With Instruction on EFL Learners' Pragmatic Competence. International Journal of Computer-Assisted Language Learning and Teaching 12:1 ► pp. 1 ff.
Rankin, Yolanda A., Sana Tibi, Casey Kennington & Na-eun Han
2021. In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills. Proceedings of the ACM on Human-Computer Interaction 5:CHI PLAY ► pp. 1 ff.
Siddiqa, Aisha & Shona Whyte
2021. Classroom learning of English L2 requests: Input and interactional opportunities in French secondary schools. Language Teaching Research
Arnold, Nike
2020. Community, Group Dynamics, Identity, and Anxiety in Learning an Additional Language. In The Cambridge Introduction to Applied Linguistics, ► pp. 71 ff.
2018. Teaching of Pragmatics. In The TESOL Encyclopedia of English Language Teaching, ► pp. 1 ff.
Bardovi‐Harlig, Kathleen
2019. Teaching of Pragmatics. In The TESOL Encyclopedia of English Language Teaching, ► pp. 1 ff.
Bardovi‐Harlig, Kathleen
2023. Pragmatics as a Pedagogical Target. In The Encyclopedia of Applied Linguistics, ► pp. 1 ff.
Bardovi‐Harlig, Kathleen
2024. Teaching of Pragmatics. In The TESOL Encyclopedia of English Language Teaching, ► pp. 1 ff.
Collentine, Karina
2020. The Acquisition of Pragmatically Appropriate Requests by Second Language Learners of Spanish Using an Input-Based Virtual Environment. In Technology and the Psychology of Second Language Learners and Users [New Language Learning and Teaching Environments, ], ► pp. 35 ff.
2019. Pedagogic Principles in Digital Pragmatics Learning Materials: Learner Experiences and Perceptions. ETS Research Report Series 2019:1 ► pp. 1 ff.
Sydorenko, Tetyana, Phoebe Daurio & Steven L. Thorne
2018. Refining pragmatically-appropriate oral communication via computer-simulated conversations. Computer Assisted Language Learning 31:1-2 ► pp. 157 ff.
Youn, Soo Jung
2018. Second Language Pragmatics. In The Palgrave Handbook of Applied Linguistics Research Methodology, ► pp. 829 ff.
GAZİOĞLU, Tülay & Hatime ÇİFTÇİ
2017. Developing Pragmatic Competence through Teaching Requests in English Classrooms. Uludağ Üniversitesi Eğitim Fakültesi Dergisi 30:1 ► pp. 139 ff.
Rankin, Yolanda A. & Mya S. Edwards
2017. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ► pp. 907 ff.
Sykes, Julie M.
2017. Technologies for Teaching and Learning Intercultural Competence and Interlanguage Pragmatics. In The Handbook of Technology and Second Language Teaching and Learning, ► pp. 118 ff.
Sykes, Julie M.
2018. Digital games and language teaching and learning. Foreign Language Annals 51:1 ► pp. 219 ff.
Taguchi, Naoko, Qiong Li & Xiaofei Tang
2017. Learning Chinese Formulaic Expressions in a Scenario‐Based Interactive Environment. Foreign Language Annals 50:4 ► pp. 641 ff.
Si, Mei
2015. A Virtual Space for Children to Meet and Practice Chinese. International Journal of Artificial Intelligence in Education 25:2 ► pp. 271 ff.
Taguchi, Naoko
2015. Instructed pragmatics at a glance: Where instructional studies were, are, and should be going. Language Teaching 48:1 ► pp. 1 ff.
Taguchi, Naoko
2020. Digitally mediated remote learning of pragmatics. Foreign Language Annals 53:2 ► pp. 353 ff.
TAGUCHI, NAOKO
2021. Learning and Teaching Pragmatics in the Globalized World: Introduction to the Special Issue. The Modern Language Journal 105:3 ► pp. 615 ff.
Taguchi, Naoko
2022. Immersive Virtual Reality for Pragmatics Task Development. TESOL Quarterly 56:1 ► pp. 308 ff.
Taguchi, Naoko
2024. Technology-enhanced language learning and pragmatics: Insights from digital game-based pragmatics instruction. Language Teaching 57:1 ► pp. 57 ff.
Román-Mendoza, Esperanza
2014. Tecnología y enseñanza del español en los Estados Unidos: hacia un mayor protagonismo del alumno como gestor de su propio aprendizaje. Journal of Spanish Language Teaching 1:2 ► pp. 187 ff.
This list is based on CrossRef data as of 20 december 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers.
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