Part of
Technology in Interlanguage Pragmatics Research and Teaching
Edited by Naoko Taguchi and Julie M. Sykes
[Language Learning & Language Teaching 36] 2013
► pp. 155183
Cited by

Cited by 25 other publications

Alemi, Minoo & Shirin Bahramipour
2019. An innovative approach of incorporating a humanoid robot into teaching EFL learners with intellectual disabilities. Asian-Pacific Journal of Second and Foreign Language Education 4:1 DOI logo
Alemi, Minoo, Ali Meghdari & Nafiseh Sadat Haeri
2017. Young EFL Learners’ Attitude Towards RALL: An Observational Study Focusing on Motivation, Anxiety, and Interaction. In Social Robotics [Lecture Notes in Computer Science, 10652],  pp. 252 ff. DOI logo
Bardovi-Harlig, Kathleen & Yucel Yilmaz
2021. Corrective Feedback in Instructional Pragmatics. In The Cambridge Handbook of Corrective Feedback in Second Language Learning and Teaching,  pp. 429 ff. DOI logo
Blyth, Carl
2018. Immersive technologies and language learning. Foreign Language Annals 51:1  pp. 225 ff. DOI logo
Collentine, Karina
2020. The Acquisition of Pragmatically Appropriate Requests by Second Language Learners of Spanish Using an Input-Based Virtual Environment. In Technology and the Psychology of Second Language Learners and Users [New Language Learning and Teaching Environments, ],  pp. 35 ff. DOI logo
Félix-Brasdefer, J. César & Megan DiBartolomeo
2021. Chapter 14. Developing advanced pragmatic competence in Spanish. In Advancedness in Second Language Spanish [Issues in Hispanic and Lusophone Linguistics, 31],  pp. 324 ff. DOI logo
González-Lloret, Marta
2022. Technology-mediated tasks for the development of L2 pragmatics. Language Teaching Research 26:2  pp. 173 ff. DOI logo
Knight, Stephanie W.P., Lindsay Marean & Julie M. Sykes
2019. Gaming and Informal Language Learning. In The Handbook of Informal Language Learning,  pp. 101 ff. DOI logo
Matin, Farzin & Eleni Mangina
2023. Exploring the Potential of Augmented Reality in English Language Learning: Designing an Interactive Pronunciation Training App. In HCI International 2023 Posters [Communications in Computer and Information Science, 1834],  pp. 288 ff. DOI logo
Rahaman, Hafizur, Michelle Johnston & Erik Champion
2021. Audio-augmented arboreality: wildflowers and language. Digital Creativity 32:1  pp. 22 ff. DOI logo
Si, Mei
2015. A Virtual Space for Children to Meet and Practice Chinese. International Journal of Artificial Intelligence in Education 25:2  pp. 271 ff. DOI logo
Statti, Aubrey & Kelly M. Torres
2018. Second or Foreign Language Learning With Augmented Reality. In Augmented Reality for Enhanced Learning Environments [Advances in Computer and Electrical Engineering, ],  pp. 193 ff. DOI logo
Statti, Aubrey & Kelly M. Torres
2020. Second or Foreign Language Learning With Augmented Reality. In Language Learning and Literacy,  pp. 933 ff. DOI logo
Sydorenko, Tetyana, Phoebe Daurio & Steven L. Thorne
2018. Refining pragmatically-appropriate oral communication via computer-simulated conversations. Computer Assisted Language Learning 31:1-2  pp. 157 ff. DOI logo
Sykes, Julie & Marta González-Lloret
2020. Exploring the Interface of Interlanguage (L2) Pragmatics and Digital Spaces. CALICO Journal 37:1 DOI logo
Sykes, Julie M.
2017. Technologies for Teaching and Learning Intercultural Competence and Interlanguage Pragmatics. In The Handbook of Technology and Second Language Teaching and Learning,  pp. 118 ff. DOI logo
Sánchez-Hernández, Ariadna & Júlia Barón
2022. Teaching second language pragmatics in the current era of globalization: An introduction. Language Teaching Research 26:2  pp. 163 ff. DOI logo
Taguchi, Naoko
2018. Contexts and pragmatics learning: Problems and opportunities of the study abroad research. Language Teaching 51:1  pp. 124 ff. DOI logo
2021. Learning and Teaching Pragmatics in the Globalized World: Introduction to the Special Issue. The Modern Language Journal 105:3  pp. 615 ff. DOI logo
Taguchi, Naoko
2024. Technology-enhanced language learning and pragmatics: Insights from digital game-based pragmatics instruction. Language Teaching 57:1  pp. 57 ff. DOI logo
Taguchi, Naoko & Daniel H. Dixon
2023. Game-Informed Approach to Teaching Request-Making in English. CALICO Journal 40:2  pp. 153 ff. DOI logo
Taguchi, Naoko, Qiong Li & Xiaofei Tang
2017. Learning Chinese Formulaic Expressions in a Scenario‐Based Interactive Environment. Foreign Language Annals 50:4  pp. 641 ff. DOI logo
Tang, Xiaofei
2023. Digital Games and Pragmatics Learning. In The Encyclopedia of Applied Linguistics,  pp. 1 ff. DOI logo
Tang, Xiaofei & Naoko Taguchi
2020. Designing and Using a Scenario-Based Digital Game to Teach Chinese Formulaic Expressions. CALICO Journal 37:1 DOI logo
Wain, Jennifer, Veronika Timpe‐Laughlin & Saerhim Oh
2019. Pedagogic Principles in Digital Pragmatics Learning Materials: Learner Experiences and Perceptions. ETS Research Report Series 2019:1  pp. 1 ff. DOI logo

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