Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but well-tolerated by members of the Deaf community. Unfortunately, animation poses several challenges stemming from the necessity of grappling with massive amounts of data. However, the linguistics of ASL may aid in surmounting the challenge by providing structure and rules for organizing animation data. An exploration of the linguistic and extralinguistic behavior of the brows from an animator’s viewpoint yields a new approach for synthesizing nonmanuals that differs from the conventional animation of anatomy and instead offers a different approach for animating the effects of interacting levels of linguistic function. Results of formal testing with Deaf users have indicated that this is a promising approach.
2019. Sign Language Technologies and the Critical Role of SL Resources in View of Future Internet Accessibility Services. Technologies 7:1 ► pp. 18 ff.
Ebling, Sarah, Sarah Johnson, Rosalee Wolfe, Robyn Moncrief, John McDonald, Souad Baowidan, Tobias Haug, Sandra Sidler-Miserez & Katja Tissi
2017. Evaluation of Animated Swiss German Sign Language Fingerspelling Sequences and Signs. In Universal Access in Human–Computer Interaction. Designing Novel Interactions [Lecture Notes in Computer Science, 10278], ► pp. 3 ff.
2017. Sign Search and Sign Synthesis Made Easy to End User: The Paradigm of Building a SL Oriented Interface for Accessing and Managing Educational Content. In Universal Access in Human–Computer Interaction. Designing Novel Interactions [Lecture Notes in Computer Science, 10278], ► pp. 14 ff.
2017. An Improved Framework for Layering Linguistic Processes in Sign Language Generation: Why There Should Never Be a “Brows” Tier. In Universal Access in Human–Computer Interaction. Designing Novel Interactions [Lecture Notes in Computer Science, 10278], ► pp. 41 ff.
Braffort, Annelies, Michael Filhol, Maxime Delorme, Laurence Bolot, Annick Choisier & Cyril Verrecchia
2016. KAZOO: a sign language generation platform based on production rules. Universal Access in the Information Society 15:4 ► pp. 541 ff.
Chiriac, Ionut Adrian, Lăcrămioara Stoicu-Tivadar & Elena Podoleanu
2016. Romanian Sign Language Oral Health Corpus in Video and Animated Avatar Technology. In Soft Computing Applications [Advances in Intelligent Systems and Computing, 356], ► pp. 279 ff.
McDonald, John, Rosalee Wolfe, Jerry Schnepp, Julie Hochgesang, Diana Gorman Jamrozik, Marie Stumbo, Larwan Berke, Melissa Bialek & Farah Thomas
2016. An automated technique for real-time production of lifelike animations of American Sign Language. Universal Access in the Information Society 15:4 ► pp. 551 ff.
Channon, Rachel
2015. Research Methods for Studying the Form of Signs. In Research Methods in Sign Language Studies, ► pp. 123 ff.
Kacorri, Hernisa & Matt Huenerfauth
2015. Comparison of Finite-Repertoire and Data-Driven Facial Expressions for Sign Language Avatars. In Universal Access in Human-Computer Interaction. Access to Interaction [Lecture Notes in Computer Science, 9176], ► pp. 393 ff.
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